Adactio: Journal—I, Interface

’s , though currently fictional, are an excellent set of design principles:

  1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
  2. A robot must obey any orders given to it by human beings, except where such orders would conflict with the First Law.
  3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.

One could easily imagine a similar set of laws being applied to field of user experience and interface design:

  1. An interface may not injure a user or, through inaction, allow a user to come to harm.
  2. An interface must obey any orders given to it by users, except where such orders would conflict with the First Law.
  3. An interface must protect its own existence as long as such protection does not conflict with the First or Second Law.

Okay, that last one’s a bit of a stretch but you get the idea.

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